Wednesday, February 11, 2015

DIGITAL BLOG POST #E Chapter 7

My first concept of chapter seven is computer games as learning resources. Describes how to turn computer games into a learning source for students. Students love playing video games, they spend more time playing them than studying or doing homework. That being said what better way to give students the motivation to study their curriculum better than something they spend so much of their voluntary doing. I do believe if computer games were used as a learning resource students would not only show more interest in their school work but also improve at it.

I found my second concept hardware and software for teaching and learning to be very interesting. Helping students learn is great but what about teachers? I believe teachers should have some kind of application that helps them learn better ways to teach students. Times are changing and so are students, teachers have to find new ways and new approaches to help the new generation of students learn to their full potential.

Finally my last concept is steps and solving problems. Students have to deal with many complicated open questions. Teachers need steps to solving these question rather than having the students throw random conclusions at the problem and hoping they are correct. Luckily there are steps teachers have in place help student to find the correct conclusion to every problems whether it would be math, science, or any other problem solving subjects. I have uploaded a video above to demonstrating the 7 step problem solving.

For my Conclusion computer games as learning resources will in my opinion increase the students learning indefinitely. Hardware and software for teaching and learning to be very helpful for teachers and students by helping teachers stay up to date with new teaching strategies in helping students learn. And finally steps and solving problems to help students solve almost any subject that provides open ended question by teaching the needed steps to solve the problems.

Resources:
Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

Urich, C.(2015, February 10).  Digital Blog Post #F Chapter 7. Created with PowToon https://www.powtoon.com/show/eqnDpC3h3MZ/#/

BENT. (2015, February 10). 7 step problem solving. Retrieved February 10, 2015. 
https://www.youtube.com/watch?v=bZXDGQSuF9I




No comments:

Post a Comment